Today we bring you the ANALYSIS OF THE WALKING DEAD

Today we bring you the ANALYSIS OF THE WALKING DEAD

Disruptor Beam makes a strong bet for a strategy game based in a universe very powerful (The Walking Dead), in which we will have to survive fighting for our lives to a double threat: the zombies and other survivors. A challenge for the delve into The Walking Dead: March to War.

Today we bring you the ANALYSIS OF THE WALKING DEAD
Today we bring you the ANALYSIS OF THE WALKING DEAD

 The Walking Dead;   March to War

Based on a multiplayer experience of open world and bringing a great expectation, we are faced with a game where we will have to give the best of ourselves in order to survive in a vast unknown world. It will not be enough to take care of our chambers and improve them, but we will have to lead expeditions to get food and resources in order to survive one more day. Of course, we are not alone in this adventure, it will be necessary to form alliances and to set ourselves up as the king of our community to be able to tell the rising of the sun.Today we bring you the ANALYSIS OF THE WALKING DEAD

Of course, we are not alone in this adventure, it will be necessary to form alliances and to set ourselves up as the king of our community to be able to tell the rising of the sun.
Of course, we are not alone in this adventure, it will be necessary to form alliances and to set ourselves up as the king of our community to be able to tell the rising of the sun.

With clear inspiration of other titles, such as the acclaimed Rebuild, The Walking Dead: March to War offers the attraction of presenting us with well-known personalities from the world of comic book and TV series to play games or interact with them, bringing the final experience to an idea of survival in a world that we already know a little bit, in which the threats come more on the side of other human beings that the zombies.

Build, improve, collect, build, improve, attack, build, improve, defend, actions that will make us very familiar after a few hours of game and that we will have to repeat ad nauseam for the sole purpose of advancing in the game and not seeing ourselves overcome by our rivals. Each item in our database that we improve this ridiculously directed and the limited progress to a small range of actions that do not represent any difference. Basically we will spend our time collecting, improving facilities and sending expeditions abroad, which minimizes to the lowest expression the concept of strategy since you always get more advantage which has been able to devote more time to so tedious actions.

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